I am happy to finally announce that I have accepted an offer to work for Blizzard Entertainment on the World of Warcraft team. I am seriously humbled to work with some of my favorite artists from the industry! This is a dream come true! I really cant say how flippin exited I am! SO instead, enjoy my art test I did to help get on the team.
This one took me longer than I wanted. I timed it from concept to finished model and it was a total of 12 hours. I had some trouble with those vines, but I am happy with the result.
This blade can only be used by Rangers and Druids. It grants the barer control over plantlife. The barer becomes immune to any natural poison regardless of the way it is delivered. The Barer can cast 7 wall of thorns spells daily and can merge with trees for up to 30 minutes. Barer can resist natural confinement like ropes or vines once a day.
Last summer I crashed a hard drive. Like it was obliterated! So I thought I had lost this half done mech dude. Well, I found a flattened half res version a few months ago and I repainted it some here and there. I have some more ideas for it, but I thought I would post it.
Blade of Harun-Ri
Filled with necromantic energy, the Blade of Harun-Ri will drain the life of its victims. Those cut with the blade will slowly loose life as the sentient dagger steals away the life force. Once cut a purify blood, cleanse, or greater healing spells will remove the draining effect. Until then the life loss will continue no matter how far away from the dagger the victim travels.
This model and texture went really fast. A few hours to model it, 15 minutes to UV map, 2-3 hours to texture. The texturing would have gone faster I think if I didn't have to pick at it 20min here and there. More to come.
I have been trying to do more stuff in Blizzard-ish style. I love how chunky they get their stuff and the quality of the models and textures in the Mists of Pandaria expansion are seriously rad. Anyway, I am modeling these daggers, and I have a sword and an ax in the works right now too. Work and school has been giving me little time to do this stuff, but I have done a few all nighters just to force the extra time.
Also doing some tileable textures. I got these out pretty fast, now I am doing some grass and plant life to see what I can do there.
I though I would add my painted texture map for the below orc. I painted it at 2048x2048, then I rez down. I hate it when I have to rez up at some point and repaint everything so I start higher and go down as needed.
It took me a while to get this up because I got sick for a week and the world slowed to a crawl and I wished for the end of all things. Nevertheless.... here is my orc guy. This would have been submitted to the character contest for Blizzard but I didn't get it done. I will post a turntable later today.
I was working on this guy for the Blizzard student Character contest but I ran out of time. The model is almost done I have a spike or 2 to add and then he just needs to be uv mapped and textured. It came down to the last day for the contest and I ended up at work all day since we are in crunch time to get Disney Infinity done. I will post his finished model in the next few days.